![]() This issue, much like deckers being separated from the group while in the matrix, is to a certain degree system-immanent. Let's just say that both riggers and magic-users tended to be the sole survivors when everyone else died. Both my own experiences playing magic-users, in particularly shamans, and the stunts I saw riggers pull off in 3rd edition.well. In practice, a properly played pet-class tends to be utterly OP. The basic premise of the whole system is founded upon rock-paper-scissors, which is fine in theory. My stance towards Shadowrun, as a rules-system, however, is ambiguous at best. ![]() Shadowrun is a game I have experienced primarily from the perspective of the player and I've participated in a *LOT* of Shadowrun games throughout the years. I've played the classics and Shadowrun is the one single roleplaying game where my experience as a player exceeds that behind the screen. ![]() In case you didn't know it: I absolutely *love* the setting of Shadowrun. Well, before we do, let me explain there, for a second, my own history with Shadowrun. This review was gifted to me for the purpose of a prioritized review by my faithful patreons. ![]() The massive Rigger-book for Shadowrun clocks in at 194 pages, 1 page front cover, 1 page inside of front cover, 3 pages of ToC, 1 page introduction/editorial, 1 page of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with a massive 185 pages of content, so let's take a look! ![]()
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